Which tron should i watch first
He also has Jeff Bridges as the lead, at ease a charismatic and too-smart-for-his-britches gamer who's a whiz at it but wants to hack back into the system to get the evidence that he really created the games that a business hack David Warner is claiming credit for. Just as he gets close enough to the source, he's "copied" and "pasted" to use today's computer lingo into the actual computer simulation that he created to 'play the game' against MCP- the Master Control Program- who runs like HAL squared, completely indomitable seemingly anyway and the puppet master to villain Warner.
So yeah, a lot of this sounds like ripped off of cheesy 50s sci-fi magazines. Which, in small doses, is part of the fun. None of this is very brainy, despite what the filmmakers might want you to believe or that it has any kind of 'statement' to make about the horrors or dangers of technology.
It doesn't pretend to be anything else that it isn't, which is why it mostly succeeds. It's also probably best to seek it out at a revival screening or midnight showing somewhere, as it's also a must for a big-screen viewing; you get lost in this world, so much so you'll just stare at it, bewildered, maybe too much so. It's its own Having not seen this movie since it first came out 28 years ago and missing much of the beginning to boot , I've now watched the whole thing on YouTube in anticipation of watching the sequel, TRON: Legacy, tomorrow.
Still, seeing Jeff Bridges bring his cool self as the leading character Flynn is well worth a look, having Bruce Boxleitner as the title character and his "user" counterpart Alan is a good normal counterpart, and seeing Cindy "Lacey Underall" Morgan as the girl between them with her eye candy looks make all the sparks fly when they're all on screen together. Like I said, great computer images, not-so-great story, but overall, TRON is well worth the watch and I just can't wait to see the sequel tomorrow BandSAboutMovies 19 July I was ten when this movie came out and it was - without a doubt - the biggest thing in my life.
Talk about brand synergy - to walk into the GameTrek arcade and see an actual Tron arcade machine with all the same sound effects! I wanted to disappear into the video game grid and escape the bullies of my childhood.
I'd much rather hang out with Sark and the Master Control Program - I had an affection for evil even then. He finally landed at Disney, where computer animation would join with traditional filming techniques and backlit animation to make this groundbreaking film.
They did finance a test of the flying discs and it won them over, as long as the studio could rewrite and restoryboard the movie. At this time, Disney rarely hired outsiders to make films for them. They were given a cold reception and none of the animators would join the film. Now for some geeky stuff. And as a result of this being a non-Disney Disney movie, the outside influences make it seem even odder.
French comic book artist Jean "Moebius" Giraud, who had worked on Jodorowskys canceled Dune, designed the characters and costumes, while the machines were designed by Syd Mead Blade Runner, Aliens and Peter Lloyd worked on the environments, yet all three would switch jobs and pitch in to create the overlook look of the film and even its logo. However, none of the four studios hired to design the computer animation - Information International, Inc.
Tron sees a world where we all have a computer version of ourselves inside the master grid, a place ruled by the Master Control Program and policed by David Warner's Sark. It's a world that Kevin Flynn Jeff Bridges helped created when he made a series of video games for ENCOM before growing disillusioned with the big business that those games became.
Shades of Atari and Warner Communications, huh? It turns out that the businessman got so far by stealing Flynn's games. Of course, that allows the Master Control to blast Flynn into his reality, a place where Alan is Tron and Lora is Lori and all the video games that the creator loves have become life and death. I kind of love everything about this movie except for Flynn becoming the CEO at the end. We all know how business works and we'll learn even more in the sequel. Another part of my childhood was in the soundtrack to this movie, which was composed by Wendy Carlos.
I never could quite figure out why my dad's Walter Carlos albums just ended and wondered if his sister took over for him.
It wasn't until years later that I learned the brave truth. Two other songs - "'s Theme" and "Only Solutions" - came from Journey. Unfortunately, Tron was originally going to be released during the Christmas season of The world has changed - the state-of-the-art computer used for the film's key special effects had only 2MB of memory and MB of storage, for example - but Tron has remained a cult film that deserved a much wider audience. A kaleidoscope of computer generated images depicting the world inside a computer.
Hacker and arcade owner Kevin Flynn Jeff Bridges is obsessed and willing to go great lengths to prove a former co-worker David Warner and now senior executive has stolen video games he has created. Flynn thinks he has fallen asleep, but actually has been sucked into the virtual world of a video game and is forced into gladiator-like combat in order to escape. A couple of wine coolers may enhance your viewing enjoyment. Awesome movie. I like the motorbike bit and that other game they played.
It's also obviously historically important as one of the earliest films to take advantage of computers in creating amazing, digitally designed environments. It really does take you into a different world of sorts. Jeff Bridges stars as Kevin Flynn, a former program designer for a leading software corporation whose ideas for games were stolen by the devious Ed Dillinger David Warner.
Flynn now spends part of his time trying to hack into the Encom system to find the proof that Dillinger screwed him over. Assisted by his friends Lora Cindy Morgan and Alan Bruce Boxleitner , he infiltrates the big company building, and ends up beamed inside the system by the omnipotent Master Control Program.
Here he must participate in "games" and evade deadly tanks and persistent "Recognizers". The innovation in this project, scripted and directed by Steven Lisberger, is impressive.
The ideas in this narrative are still relevant 34 years later, and the animation is still quite effective. More tech savvy viewers may maintain that the film does show its age, but all this viewer can say is that he enjoyed the ride on which he was taken.
Fine electronic music by Wendy Carlos and two songs by rock band Journey also help to make this enjoyable. Followed decades later by a sequel. Seven out of The beautiful thing about Tron is that there's just no other movie like it. Certainly not before it was released and I don't think since. That, in itself, is a huge accomplishment. The special effects, costumes, and designs may seem hokey to some today but I think they are very cool and unique. The plot's a little hard to follow, I admit.
I recently watched it with a friend who had never seen it before. She spent a good deal of the movie confused. I think I had a similar feeling the first time I watched it. The blue circuits running all over their bodies flare with the infusion of new power, and our two escapees are reinvigorated for the coming chase.
Later, Flynn uses his own energy to rev up a seemingly junked Recognizer. It's just one example of the way in which the filmmakers behind "TRON" used their limitations to a storytelling advantage. At the climax of "TRON," Flynn, with the help of the titular program security software created by Alan Bradley stages a successful assault on the Master Control Program, with Flynn distracting it by jumping into its core while TRON feeds it a poison pill bit of code with his data disc.
The mainframe is freed, programs are finally able to once again interface with their Users, and the MCP more or less explodes. Flynn, having seemingly sacrificed himself, instead finds himself de-digitized, while a printer nearby reels off the data he was seeking to take down Dillinger. Where things go from there isn't answered in the first film, but we can surmise that he disappears and leaves behind a son with a digital acumen of his own.
Whither the world of "TRON" in the past 28 years? You'll have to see "Legacy" to find out. Get With the Programs Seen from the outside, programs are just lines of code but, as Flynn discovers when he is digitized, things are entirely different on the other side of the screen. We'll Give You a Clu The people behind "TRON" -- and, let's face it, pretty much everybody back in -- had a limited idea of how computers worked, so their concept of hacking wasn't as fully formed as it might have been.
Oh, My User Flynn, in his digitized form, looks like any other program, but he soon proves himself capable of much more than your average accounting software. The Glow Whatever else you want to say about "TRON," there is no disputing that its look is what has seared it most into the pop culture consciousness.
We know that Sam is stuck in the Grid and needs to rescue his old man and save this virtual world from CLU. Tron spawned several iconic coin-operated arcade games after its release, the greatest one simply called Tron, which was released in the same year as the movie. The game was an instant success and led to the popularity of 'snake' games which were in the form of light cycle levels in the games.
These games were created in the 70s itself wherein a character maneuvers a line that grows with every step and becomes an obstacle in itself. But it was Tron which helped popularize this concept in gaming. Tron: Evolution was a third-person action game that again received praise for its visuals but its combat and platforming was criticized. The game underperformed so much that its developer Propaganda Games shut down soon after its release.
Tron did create an interactive world but it's clearly dated in retrospect. The Grid literally has grids all over which can be monotonous for the eyes. While Tron: Legacy is too dim-lit, the color palette is still more diverse. Joseph Kosinski had to play a major role in designing this world of Tron even before the movie entered production.
His background in architecture at Columbia University came to aid him. To create a cyberspace feel, he partnered people from outside film and production design too, like architects and automotive designers. In fact, one can see designs reminiscent of the vaporware culture which has resurged in the past few years. The aesthetics in Tron: Legacy are just richer in style and suited its 3D release. When Tron released in , nobody was anticipating it but immediately realized that this is a groundbreaking film in technical aspects.
But then again, the original was confusing for viewers and it garnered a cult status later on. Even now, the film appears to be dated for some viewers and all they have to praise are the state-of-the art effects of the time. The sequel did have some classy visuals, but that was the year when a lot of 3D films dominated the box office.
Blocky visuals and largely monochromatic backdrops feel astonishingly old-hat and at times, you wonder if the script was written by someone who only had a vague idea of what a computer actually was. Thankfully, you don't need a degree in computing to understand the film. Despite the pretty visuals, the film forgets about its screenplay and character motivations and settles down to become a standard chase movie which blends elements of T he Wizard Of Oz and Metropolis into the mix.
Obviously, these aren't bad films to incorporate but it doesn't have as many ideas as you might initially think. The ending is on us before we know it and to be honest, it didn't make a great deal of sense. In the real world, the story is wrapped up far too quickly while in the digital world, it was simply a case of 'Game Over'. The film's unique look and costumes make it instantly recognisable, much like "Metropolis" is.
People who remember the film the first time around will be more impressed with Tron than I was, rose-tinted spectacles being helpful like that. Today, it feels about as cutting edge as a stone axe but one cannot deny the film's depth of imagination and technical wizardry in pulling it all off. Sadly, the film's weak story and obviously dated effects ruin the pictures appeal to viewers these days but it's interesting to note what younger viewers more used to the likes of " Call Of Duty " would make of it.
But for those of you who remember " Space Invaders " and " Pac Man ", this is a fun blast of nostalgia. Great For: players of early video games, nostalgic adults, anyone yet to see Tron: Legacy.
Not So Great For: younger audiences, bored children, cos-players - you'll never look like Jeff Bridges, no matter how hard you'll try.
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